﻿using Se.Model.GameModel.Character;
using SeClient.Module;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SeClient
{
    public static class GameWorld
    {
        public static WorldNet NetState;

        private static Account _account;
        /// <summary>
        /// 玩家账户
        /// </summary>
        public static Account Account
        {
            get { return _account; }
            set
            {
                _account = value;
                CharacterModule.CreatePlayer("player" + value.ID);
            }
        }
    }
}
